how the heck do I control where a machine gets inputs and outputs? I'm so used to Mekanism where there's a whole drat UI for configuring I/O that all these Gregtech machines just have me confused. Okay I may have missed something in the book or other reading but. You try to be happy when everyone is summoning you everywhere to "be their friend". Yup! Robot arms with an OreDict filter set to dustSmall* and dustTiny* with Supply Exact 4 and 9 does the trick for dust packaging.Īnd what you said about sphalerite and galena is exactly right. Are they being specifically set aside for indium concentrate? It's the only thing I see outside the normal path for those outputs. How do you manage a variety of tiny dusts into compacting/packaging machines? Can the robotic arms be configured to only take 9 of a common type from an adjacent inventory?Īlso, the purified galena and sphalerite pass right through that ore processing like prunes. I’m finally getting my petrochem going, but having done all that prep, I can just set 6 stacks of circuits in motion, fast craft a stack of motors and pumps and whatnot and start rocketing through HV. I’ve spent the last several days automating production of wires, rods, alloys, circuit components, and basic chemicals. Then you have two choices - progress, stopping to batch craft when needed, or creep forward at a glacial pace like I am doing in my current run by automating production of anything even remotely needed in bulk. Once you’ve got that going, enjoy never having to mine again! After that start churning out and caching nonstop iron, copper, silver, gold, and tin. Get ender pearls and diamonds up and running to feed numismatic dynamos. In addition, like the Mechanical Drill and the Mechanical Plough, a Mechanical Saw on a contraption can push players, mobs, and other entities.Yeah, once you have good amounts of aluminum cooking your first priority should really be getting Pulsating Polymer Clay automated and stored in bulk to begin feeding DML. Pushing and damaging entitiesĪ Mechanical Saw does damage to any entities that come in contact with the spinning blade. This will take effect if the Saw manages to separate the tree from the ground, and as such a single Saw typically cannot cut down a large spruce or jungle tree or a dark oak tree. If the blade comes into contact with a tree, the Saw will attempt to cut down the entire tree. When placed with the blade facing horizontally, the Mechanical Saw will cut blocks and entities in the world. In addition to the recipes available to the vanilla Stonecutter, the saw can process the following recipes. If multiple processing recipes are available for the same block (which is the case with most stonecutting recipes), the Saw will cycle through the available recipes unless given a Filter. The items being processed will gradually move along the blade of the saw and will be thrown off the end in processed form. When placed with the blade facing upwards like a vanilla Stonecutter, the Mechanical Saw will process items dropped on top of it. Much like shafts, Saws will relay rotation along their axis. Mechanical Saws are powered by an internal shaft, accessed from two opposite sides. It also deals damage to any mobs with which it comes into contact. The Mechanical Saw is a kinetic component intended to automate stonecutting and tree farming.
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